Pick the LED tile, its power draw, and how many wide and high.
Smart bunches every circuit and data line start near this spot, at the floor for ground stacks or the truss for flown walls, so one loom reaches them all.
Max is full white at full brightness, used for breakers and cable. Avg is typical show content. Most LED tiles have a power factor around 0.95.
Choose the processor, then route the data lines.
Set your power source, then route the circuits.
Circuit amps = watts ÷ (volts × power factor)
LED walls run for hours, so they count as continuous loads. Breakers and the feeder are held to 80% of their rating (NEC 210.19/210.20, CEC Rule 8-104).
On 3-phase 208Y/120 V, circuits are spread across phases A, B, C (or A-B, B-C, C-A for 208 V loads). Each line's current is added up as a phasor, so unbalance shows up. A balanced 208 V load draws watts ÷ (1.732 × 208 × PF) per line.
On 120/240 V, 120 V circuits alternate between L1 and L2. The neutral carries the difference.
A full-resolution test image to load into the processor or hand to the content team.
Drag the logo, the info box, or the whole wall when it sits on a bigger output. A grid the size of your panels shows while you drag. Hold Alt to move freely for a moment. Click an item, then use arrow keys to nudge 1 px (Shift for 10).
Checkerboard shows brightness and color differences between tiles. Colored rows or columns, data lines and power circuits help trace runs.
Diagonals show rotation and geometry errors. The center cross and circle show offset and scaling.
Or drag the info box in the preview. Click it, then drag a corner to resize.
Click a logo in the list or in the preview to pick it, then drag it, type X / Y, or nudge with arrow keys (Shift for 10 px).
Matches where the wall sits on the processor or media server output. Everything outside the wall is filled with the blank tile color.
Click tiles in the preview to blank them out, for doors, missing panels or cut-outs. Click again to bring them back.
Saved at full resolution, one image pixel per LED, so 1-pixel lines and tile edges stay sharp. Play it back 1:1 without scaling.